ArcadeForge launches ForgeKit and raises $9M for modular live-service tools
Gaming · 3 min read
ArcadeForge released ForgeKit, a set of modular, cloud-native services that handle matchmaking, seasonal event orchestration, and content rollout for live-service games. The idea is to let studios plug in services rather than build and maintain bespoke live-op systems that are expensive and brittle.
They announced a $9 million seed round led by PlayScale Capital, which will be used to scale cloud infrastructure, build studio integrations, and provide migration tools for live titles. ArcadeForge emphasizes observability features, rollback mechanisms, and SLO-based autoscaling tuned for player concurrency spikes.
Studios in early access reported faster time-to-market for seasonal events and fewer deployment incidents. ArcadeForge plans to add client-side SDKs for popular engines and to offer a hosted dashboard where studios can design event flows visually without writing backend code.