Before & After: How StreamPlay Cut Churn With a Three-Tiered Home Screen Redesign

Gaming · 5 min read

Before & After: How StreamPlay Cut Churn With a Three-Tiered Home Screen Redesign

StreamPlay's analytics team noticed players spending increasing time on the home screen without launching a session, a signal the team interpreted as decision paralysis. Heatmap analysis found low interaction density across an overcrowded grid of recommendations, live events, and ads. The product and design teams mapped user goals into three primary intents — find something new, resume a paused game, or see curated picks — and proposed a three-tiered layout reflecting these intents.

The redesigned home screen presented a compact resume strip at the top, a carousel of personalized new recommendations in the middle optimized for fast scanning, and a curated editorial section at the bottom for deeper discovery. Visual hierarchy and interaction affordances were tuned so that resume actions were one tap, recommendations showed key metadata (estimated session length, controller compatibility), and editorial cards linked to themed playlists.

Post-launch metrics showed a 9% reduction in 30-day churn among casual users and a 15% increase in average sessions per user for those who engaged with the resume strip. Designers noted secondary wins in engagement with editorial content, which lifted cross-promotion revenue. The team plans to iterate on recommendation weightings and explore contextual banners for time-sensitive live events without disrupting the simplified layout.