Epic and Adobe pilot a joint pipeline to export MetaHumans into After Effects with motion tokens

Gaming · 5 min read

Epic and Adobe pilot a joint pipeline to export MetaHumans into After Effects with motion tokens

The joint pilot connects Unreal's MetaHuman rigs to After Effects via an intermediary format that preserves bone structure, blendshapes, and motion tokens. Motion tokens package common animation parameters—timing, easing, and expression curves—so motion designers can apply consistent behaviors across scenes.

Pipeline tools include retiming helpers, physics-based jitter suppression, and export presets optimized for frame-accurate compositing. The collaboration aims to streamline workflows where game characters are used in cinematic sequences or mixed with motion graphics.

Both companies stressed the pilot nature of the project and are gathering feedback from creative studios to refine interoperability and licensing. Early testers reported faster iteration and fewer manual rigging steps when moving between real-time and post-production pipelines.