Figma releases Game UX Toolkit and live playtesting flow in FigJam

Gaming ยท 3 min read

Figma releases Game UX Toolkit and live playtesting flow in FigJam

The Game UX Toolkit provides templated artefacts like level flow maps, onboarding funnels, and live HUD prototypes optimized for game design. FigJam's live playtesting flow lets teams run remote sessions where player choices are recorded, annotated, and exported as event traces for analytics.

Playtests can simulate latency, input lag, and restricted UI states to help designers catch UX issues early. The export includes time-synced screenshots and comment threads so cross-discipline teams can replay sessions and triage pain points with context.

Indie and AAA designers see the feature as a bridge between conceptual design and early QA, accelerating iteration on pacing, onboarding, and social mechanics. The emphasis on rapid, repeatable playtesting makes FigJam more applicable to game UX workflows.