KiteSwitch raises $11M to launch low-latency input middleware for cloud-native games
Gaming ยท 4 min read
KiteSwitch launched their low-latency input middleware and announced $11 million in funding to scale R&D and partnerships with streaming providers. The SDK optimizes UDP transport, prioritizes predictive input buffering, and integrates with regional edge nodes to shave milliseconds off round-trip times.
Targeted at cloud streaming and remote play, KiteSwitch's tooling includes client-side smoothing and server-side reconciliation modules that are engine-agnostic. Studios using the SDK reported measurable improvements in responsiveness during internal trials.
Funding will be used to expand edge presence and to certify compatibility with major streaming platforms. The company also plans to publish third-party benchmarks and offer a managed service tier for studios that prefer hands-off integration.