Meta's Horizon OS adds native Unreal Runtime and haptics composer for Quest line
Gaming · 5 min read
The native Unreal Runtime allows developers to deploy Unreal Engine projects without a full engine porting step, significantly reducing iteration time. Meta says the runtime supports common Unreal plugins and provides performance tuning presets for Quest hardware.
The haptics composer is a visual tool that maps spatial events—collisions, proximity, UI interactions—to multi-motor haptic curves and audio-linked triggers. Developers can preview patterns on-device and export parameterized assets that adapt to controllers and new haptic hardware.
Meta pitched the updates as part of a push to broaden the Quest ecosystem for higher-fidelity titles and social experiences. Early devs reported smoother workflows and better fidelity, but some cautioned that profiling remains key for maintaining the target 72–90Hz runtime on lower-end headsets.