Nebula Games raises $40M to launch Aurora Engine for cloud-native multiplayer worlds

Gaming · 5 min read

Nebula Games raises $40M to launch Aurora Engine for cloud-native multiplayer worlds

Nebula Games announced today that it raised $40 million to scale development of Aurora Engine, a game engine built to handle stateful, persistent multiplayer experiences in the cloud. Aurora focuses on server-authoritative simulation, dynamic scalability, and integrated live-ops tooling.

The Series B was led by Horizon Capital with additional support from a consortium of strategic publisher partners. Nebula plans to expand its server infrastructure, improve deterministic rollback systems, and onboard studios aiming to build live economy-driven titles.

Aurora Engine includes a modular networking layer, integrated world streaming, and tools for dynamic event orchestration. Studios in early access praised the engine’s telemetry and live-ops consoles that let designers weld event logic without deep backend engineering.

Nebula also announced a revenue-share program for indie teams and SDKs for integration with popular development environments. The company’s bet is that studios will prioritize truly persistent social worlds over episodic live-service games, and Aurora is positioned as the scaffolding for that shift.