Nebula Games secures $30M Series A to launch SceneWeave, a procedural level design assistant
Gaming · 5 min read
SceneWeave provides interactive procedural generation guided by designer constraints and pacing rules. Users can specify desired encounter density, sightline rules, and platforming grooves; SceneWeave then generates multiple playable variants that can be iterated in the editor.
The Series A, led by Arcadia Ventures, will be used to refine AI models for spatial reasoning and to build plugins for popular engines like Unity and Unreal. Nebula emphasized human-in-the-loop workflows: designers retain curation control and can lock or mutate generated segments.
Studios piloting SceneWeave reported faster iteration during pre-production and richer prototyping for level designers who previously relied on manual blockouts. Nebula plans to add analytics that predict player flow and highlight choke points before playtesting.