OrbitPlay raises $60M to build a cross-cloud latency-optimized infrastructure for multiplayer games
Gaming · 5 min read
OrbitPlay announced a $60 million Series B to expand its cross-cloud infrastructure aimed at real-time multiplayer game developers. OrbitPlay optimizes networking stacks and edge placement to achieve consistent tick rates and lower jitter across regions.
The platform offers deterministic rollback, regional failover orchestration, and telemetry for match health, enabling studios to reduce ping spikes and desyncs that frustrate players. Early partners include several live-service studios testing cross-region tournaments and cloud-native hosting.
OrbitPlay will use the funds to broaden edge presence, invest in DDoS protection and compliance tools, and build developer tooling for matchmaking and session persistence. The company is targeting mid-sized studios that need low-latency reliability but want to avoid building bespoke network infrastructure.