Relay Games Announces 'TinyWorld' SDK and Raises $11M Seed to Democratize Liveops
Gaming · 3 min read
Relay Games aims to lower the barrier for small studios to run live events by offering a compact SDK that integrates remote configuration, event scheduling, and telemetry hooks. The seed was led by Indie Arcade Investors.
TinyWorld focuses on minimal overhead: the SDK is under 300KB and designed to work with minimal server infrastructure. It supports A/B testing of live content and baked-in safety features like rate limiting and moderation flags.
Developers in early access used TinyWorld to run time-limited events, cross-promotions, and dynamic offers without complex back-end setups. Relay Games emphasizes a content pipeline that lets designers publish event changes quickly with rollback capabilities.
Funding will accelerate documentation, add engine-specific wrappers, and build a hosted orchestration option for teams that want to avoid server maintenance. Investors see liveops as a growth lever for mobile studios with constrained engineering resources.