RiftForge launches cross-play cloud-native MMO and closes $70M Series B
Gaming · 6 min read
RiftForge’s Aetherbound launched in early access today with a streaming-first architecture that lets players jump into shared worlds with minimal downloads. The title emphasizes emergent player-driven economies, asynchronous social hubs, and a UI that adapts between gamepad, keyboard, and mobile touch input.
RiftForge closed a $70 million Series B led by Solstice Capital, with participation from Orbit Labs and multiple strategic partners in cloud gaming. The round is earmarked for server capacity expansion, content pipelines, and third-party developer tools to allow user-created quests and cosmetic marketplaces.
The studio highlighted innovations in latency masking and predictive animation that make streamed action feel responsive on constrained networks. RiftForge plans seasonal narrative drops, cross-platform eSports events, and a developer SDK to open parts of the Aetherbound world to creators.