Riot Games unveils Ares: an internal LLM for UX research, personalization, and player feedback analysis

Gaming · 5 min read

Riot Games unveils Ares: an internal LLM for UX research, personalization, and player feedback analysis

Ares consolidates in‑game telemetry, forum posts, and playtest transcripts to surface trends and recommended UX changes for live services. The model is tuned on esports and live-service vernacular so outputs avoid out-of-context assumptions that generic LLMs might make.

Riot incorporated multi-team governance: researchers can flag model outputs, designers can adjust tone and persona, and product managers receive prioritized change lists informed by signal quality. Ares also suggests A/B test configurations and drafts experiment hypotheses for further validation.

Riot stressed that Ares is an assistant, not a decision-maker: human teams sign off on all player-facing changes. The tool reportedly reduced time-to-insight for player sentiment analysis, helping Riot iterate faster on UI tweaks during live events.