Sable Gaming raises $30M and unveils Nebula Engine for cloud-native multiplayer titles
Gaming · 4 min read
Sable Gaming, a middleware provider for cloud-native multiplayer games, announced a $30 million round led by Makers Fund and launched Nebula Engine, a lightweight engine optimized for state synchronization and latency-hiding techniques. Nebula is designed to help small and mid-sized studios build persistent multiplayer experiences without large ops teams.
Nebula includes deterministic rollback systems, auto-scaling matchmaker integrations, and SDKs for common engines such as Unity and Unreal. The product also offers a hosted authority service so developers can offload server infrastructure management and focus on gameplay iteration.
Sable’s founders pointed to a growing demand for scalable multiplayer backends in mobile and live-service titles. The funding will support regional expansion of Sable’s edge-hosting footprint and development of additional tools for anti-cheat and live ops telemetry.